Showing posts from October, 2020

Drow 5e | D&D 5th Edition Monster

Drow Medium  humanoid (elf), neutral evil Armor Class  15 (Chain Shirt) Hit Points  13 (3d8) Speed  30 ft. STR 10 (+0)   DEX 14 (+2)   CON 10 (+0)   INT 11 (+0)   WIS 11 (+0)   CHA 12 (+1) Skills  Perception +2, Stealth +4 Senses  Darkvision 120 Ft., passive Perception 12 Languages  Elvish, Undercommon Challenge  1/4 (50 XP) Fey Ancestry . The drow has an advantage on saving throws against being charmed, and magic can't put the drow to sleep. Innate Spellcasting . The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components: At will: dancing lights 1/day each: darkness, faerie fire Sunlight Sensitivity . While in sunlight, the drow has a disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. Actions Shortsword .   Melee Weapon Attack:  +4 to hit, reach 5 ft., one target.  Hit:  (1d6 + 2) piercing damage. Hand Crossbow .   Ranged Weapon Attack:  +4 to hit, reach 30/