Showing posts from October, 2020

Drow 5e | D&D 5th Edition Monster

Drow Medium humanoid (elf), neutral evil Armor Class 15 (Chain Shirt)Hit Points 13 (3d8)Speed 30 ft.
10 (+0) DEX
14 (+2) CON
10 (+0) INT
11 (+0) WIS
11 (+0) CHA
12 (+1)

Skills Perception +2, Stealth +4Senses Darkvision 120 Ft., passive Perception 12Languages Elvish, UndercommonChallenge 1/4 (50 XP) Fey Ancestry. The drow has an advantage on saving throws against being charmed, and magic can't put the drow to sleep.Innate Spellcasting. The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness, faerie fireSunlight Sensitivity. While in sunlight, the drow has a disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. ActionsShortsword.Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) piercing damage.