Drow 5e | D&D 5th Edition Monster
Drow Medium humanoid (elf), neutral evil Armor Class 15 (Chain Shirt) Hit Points 13 (3d8) Speed 30 ft. STR 10 (+0) DEX 14 (+2) CON 10 (+0) INT 11 (+0) WIS 11 (+0) CHA 12 (+1) Skills Perception +2, Stealth +4 Senses Darkvision 120 Ft., passive Perception 12 Languages Elvish, Undercommon Challenge 1/4 (50 XP) Fey Ancestry . The drow has an advantage on saving throws against being charmed, and magic can't put the drow to sleep. Innate Spellcasting . The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components: At will: dancing lights 1/day each: darkness, faerie fire Sunlight Sensitivity . While in sunlight, the drow has a disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. Actions Shortsword . Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) piercing damage. Hand Crossbow . Ranged Weapon Attack: +4 to hit, reach 30/